THE LONG DRIFT
You are the ship's AI. 1,000 colonists in cryo. Centuries of void between you and a world that may or may not be worth arriving at.
Dead Reckoning is a slow-burn strategy and narrative game about managing drift — ideological, genetic, social, technological, biological — across a generational voyage. Every decision is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. Five forces reshape your colony across generations. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.
Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark. You may not recognize it. You may not want to.
Demo available now. Full release June 25, 2026.
Genetic, ideological, AI integration, technological regression, class stratification. Each accumulates silently across generations. None of them reset.
Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. The ending is a function of everything you did — and didn't do.
Factions rise and fall across centuries based on the decisions of crews long dead. The faction dominant in year 200 was shaped by choices you made in year 40.
Reactor, engine, bridge, cryo, life support, hull. Failures cascade through the graph. Cryo failure wakes the sleeper population — and changes everything.
The simulation runs on a generational timescale. Colonists are born, age, and die during the voyage. Most of the people affected by your decisions will never meet you.
Every choice has a defensible case. Every run tells a different story. The game is not about winning; it's about what the ship becomes.
Phosphor green, teal accents, scanlines. Pixel type. A deliberate callback to the mainframe-era future that never arrived.
Seeded runs reproduce exactly — useful for post-mortem and for sharing stories. Hundreds of hand-written narrative beats, plus emergent cascades from compounding system state.










The full in-universe manual is a captain's briefing on ship subsystems, drift mechanics, governance, research, and the long chain of consequence that defines the voyage. Read it before you leave the system — or after, when you're trying to piece together what happened.
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A compiled press kit — factsheet, features, history, quotes, capsule art, screenshots, logo — lives on its own page: